3D Modelling / Exercises
29.8.2022 - 19.9.2022 (Week 1 - Week 4)
Moey Jo Min (0350567)
3D Modelling / Bachelor of Design (Hons) in Creative Media
I looked for tutorials to see how I could round some parts of the edges, as I
felt that they look too stiff. The solution is to add bevels. I tried it on the
top green part of the lorry, and also a little on the bumper. I quite like how
it looks. However, I found that the tool is somehow difficult to use. I should
spend some time on my own to learn more about it.
I adjusted the lighting and shadow and rendered the image. This is the final
output.
Instead of the solidify modifier, I tried using the other method, which is
extrude face along normal. I also checked the wireframes to ensure that they
are not overlapping. I felt that the two methods are more or less the same
visually, except that I can still undo the solidify modifier.
Then, I assigned materials to the modelled objects. I want to go with a muted
and soothing color scheme for the objects. Some of the objects are glossy, and
some have matte texture.
I decided to add screws for the knife. I wanted to make more details to the screws, but it did not turn out nice as my skills is very limited. So, I remained the spheres as they are.
Moey Jo Min (0350567)
3D Modelling / Bachelor of Design (Hons) in Creative Media
Exercises
Jump Links
LECTURES
WEEK 2
On week 2, we were introduced to Blender. Mr Kamal taught us about the
interface of the software so that we can smooth things out better. We had 2
class exercises.
Fig 1.1 Snowman (5.9.2022)
We made a simple snowman in Blender to help us familiarize with basic
transformation tools like move, rotate, and scale.
Fig 1.2 Table (5.9.2022)
Then, we did a table with a plate of fruits on it to practice parenting in
Blender.
WEEK 3
Fig 1.3 Week 3 Notes (12.9.2022)
Non-Destructive Modelling
Fig 1.3 Modelling cube using simple deform (12.9.2022)
Mr Kamal taught us to use simple deform to model the objects into a more
complex shape. It was a little challenging at first, but I got used to it
after a few tries.
WEEK 4
Fig 1.4 Week 4 Notes (19.9.2022)
INSTRUCTIONS
Exercise 1: Model Blocking of Primitive Objects
Fig 2.1 Exercise 1 Instructions (12.9.2022)
For exercise 1, we are to model any object using the basic shapes in Blender.
Later on, we have to assign materials and shade the objects.
Attempt 1
Fig 2.2 Snowman without shading (5.9.2022)
This is the snowman that I created on last week class. Mr Kamal taught us how
to assign materials to objects using the snowman.
Fig 2.3 Assigning Materials (12.9.2022)
I assigned materials to the snowman by playing around with the settings such
as color, metallic, and roughness.
Fig 2.4 Shading (12.9.2022)
I tried out different lightings and shadows in Blender to achieve the desired
outcome.
Fig 2.5 Snowman Outcome (12.9.2022)
I adjusted the camera angle and rendered the image. This is the final look of
the snowman.
Attempt 2
Fig 2.6 References (13.9.2022)
I decided to make a second attempt for exercise 1. I wanted to make a toy
vehicle, so I looked for references online.
Fig 2.7 Modelling (15.9.2022)
At the end I chose to model a lorry. Since we are just using the basic shapes,
I tried grouping some of them to make a more complicated shape, like the parts
above the front tires of the lorry.
Fig 2.8 Joining Objects (16.9.2022)
I found a tutorial on how to join objects in blender, and I decided to try it
out. It turns out quite nice.
Fig 2.9 Assigning Materials (16.9.2022)
Then, I assigned materials to the toy lorry. I wanted to color it as natural
wood color at first, but I felt that it looks rather boring. So, I tried
combining complementary colors, like red and green, to achieve the child-like
mood.
Fig 2.10 Trying out Bevels (16.9.2022)
Fig 2.11 Final Output (17.9.2022)
I adjusted the lighting and shadows. When I am satisfied, I rendered the
image.
Shapes Used:
- Cube
- Cylinder
- UV Sphere
- Plane
Final Exercise 1: Model Blocking of Primitive Objects
Fig 2.12 Final Exercise 1 :Model Blocking of Primitive Objects - PNG
(17.9.2022)
Exercise 2: Non-Destructive Modeling
Fig 3.1 Exercise 2 Instructions (12.9.2022)
For exercise 2, we are to model an animal using the non-destructive method.
The final output should be in low polygonal model.
Fig 3.2 Reference by Jonathan Kuo on ArtStation (20.9.2022)
Before I start, I looked for references online. I found this image of a
horse's construction and anatomy by Jonathan Kuo on ArtStation. This is the
one that I am going with for this exercise.
Fig 3.3 Modeling Body (21.9.2022)
First, I started by modeling the front part of the body using the modifiers.
It wasn't too difficult, as we have tried doing it in class last week.
Fig 3.4 Array and Curve Modifier (21.9.2022)
After modeling the first shape, I used the array modifier to duplicate the
shapes. I couldn't find a way to edit the individual shapes (perhaps this
function is not available), so I created another cube to make the back part
of the body. Then, I added a bezier curve and linked the shapes
together.
Fig 3.5 Parent (24.9.2022)
The legs are created from cylinders, edited using the basic transformation
tools and modifiers. As the legs will have some rotations for the pose, I
parented the parts so that it will be easier. I need to change the pivot
point of the individual parts. Before that, I applied the modifiers to the
objects, so that the shapes will not alter as I move the pivot points.
Fig 3.6 Lattice (24.9.2022)
As the ears have a much complex shape, I used lattice instead of simple
deform modifier to create them. It was quite fun manipulate the lattice.
However, sometimes I tend to realize that I do not have enough subdivisions
for the lattice in the middle of modeling the objects, which I should pay
more attention to learning it.
Fig 3.7 Assigning Materials (24.9.2022)
I made some minor adjustments to make the model look even more like a horse.
Later on, I assigned materials to it. I reduced roughness for the brown
material, as I want to present the reflective surface of a horse's hair. As
for the hooves, I increased the roughness.
Fig 3.8 Auto Smooth (24.9.2022)
I wasn't sure how to auto smooth the model at first, even though it is
mentioned in the instruction. I coincidentally found a video explaining the
differences between shade smooth and auto smooth. So, I followed the
tutorial to auto smooth the model.
Fig 3.9 Added tail and hair (24.9.2022)
I added a tail and hair to the horse, as I felt that it looks like a deer
without them. For the tail, I added another bezier curve and tapered the top
part a little to create the shape. As for the hair, I manipulated a cube
using the basic transformation tools and modifiers.
Fig 3.10 Final Output - front (24.9.2022)
Fig 3.11 Final Output - back (24.9.2022)
This is the final output from a different camera angle.
Final Exercise 2: Non-Destructive Modeling
Fig 3.12 Final Exercise 2: Non-Destructive Modeling (front) - PNG (
24.9.2022)
Fig 3.13 Final Exercise 2: Non-Destructive Modeling (back) - PNG (
24.9.2022)
Exercise 3: Modeling from Cylindrical Shape
Fig 4.1 Exercise 3 Instructions (19.9.2022)
Fig 4.2 References (28.9.2022)
Kindly click on the images for the sources
I looked for references on Pinterest. I found ceramic objects really
interesting, so I tried looking for images of the objects.
Fig 4.3 Rough Sketch of Composition (28.9.2022)
I sketched out my idea of the composition roughly on a piece of paper. Since
I just need a brief idea of the arrangement of the objects, I did not drew
it very precisely. Rough sketches help me to think better.
Fig 4.4 Modelling - Vase 1 (28.9.2022)
First, I modelled a vase according to the reference image. I didn't took a
lot of time on this, as the shapes is quite simple.
Fig 4.5 Modelling - Vase 2 (28.9.2022)
I modelled another vase. The second was harder than the first one, as the
shape is more curvy. I need to adjust the wireframes to get the smooth
curve.
Fig 4.6 Modelling - Candle Stand (28.9.2022)
I decided to model a candle. I started by modelling the stand of it. This is
the most complicated object I made in this exercise, but the process was
really fun.
Fig 4.7 Modelling - Candle (28.9.2022)
Then I modelled the candle and attach it to the candle stand that I made
earlier.
Fig 4.8 Modelling - Candle Wick (28.9.2022)
I separated the candle wick, as I might want to assign different materials
to the candle and the wick later on.
Fig 4.9 Modelling - Plate (28.9.2022)
Then I modelled a plate. I chose to model a somewhat modern and simplistic
ceramic plate. It is a little difficult to find a reference image that I
could place it behind the object and model, as there are little images from
the side angle of this kind of plate. However, I still managed to model
it.
Fig 4.10 Plate Solidify Modifier (28.9.2022)
I added a solidify modifier to add thickness to the plate. I also checked
the wireframes to make sure they are not overlapping.
Fig 4.11 Modelling - Tea cup (28.9.2022)
Then, I modelled a tea cup. Instead of the western style, I chose the East
Asian style of tea cup, as I like the curvy shape of the body of the
cup.
Fig 4.12 Tea cup - Extrude face along normal (28.9.2022)
Fig 4.13 Assigning Materials (29.9.2022)
Fig 4.14 Arranging Objects (28.9.2022)
Later on, I arranged the objects according to the composition in my rough
sketch and made some minor adjustments.
Fig 4.14 Closeups of Individual Objects (30.9.2022)
This is the compilation of the closeup images of the individual
objects.
Fig 4.15 Final Output (30.9.2022)
After that, I adjusted the lighting and shadow, and rendered the image. This
is the outcome.
Final Exercise 3: Modelling from Cylindrical Shape
Fig 4.16 Final Exercise 3: Modelling from Cylindrical Shape
(30.9.2022)
Exercise 4: Modeling Knife
Fig 5.1 Exercise 4 Instructions (3.10.2022)
Fig 5.2 Modelling from Cylinder (3.10.2022)
I started from a cylinder. Mr Kamal had taught us to use the difference boolean to create a hole in an object. The boolean is very similar to the path finder tool in Illustrator, so it wasn't too hard for me to understand. Then, I created the other parts by extruding the faces of the cylinder.
Fig 5.3 Creasing (3.10.2022)
After getting the basic shape of the Karambit, I used the knife tool to create edges, to crease some parts of the knife. I encountered an issue in my first attempt, which is the loop cut will not form a closed loop, and I couldn't figure out what is wrong. I solved the problem by remaking the model.
Fig 5.4 Mirror and Subdivision Modifier (5.10.2022)
I added a mirror modifier to mirror the other half of the Karambit. Then, I shaded smooth the model and added a subdivision modifier.
Fig 5.5 Modelling handle (5.10.2022)
I duplicated the modelled knife, and used the knife tool to cut out the shape of the handle. The excess faces were removed, and I extruded the face that I want.
Fig 5.6 Adding screws (5.10.2022)
Fig 5.7 Shading (7.10.2022)
I found the texture of the Karambit in the original image really interesting and I wanted to try making it. So, I looked for tutorial on YouTube to create the texture. Even though it didn't turn out exactly the same as the image, it looks quite nice and I like it.
Fig 5.8 Final Output (8.10.2022)
I adjusted the position of the knife as well as the lighting, and rendered the image. This is the final output.
Final Exercise 4: Modelling Knife
Fig 5.9 Final Exercise 4: Modelling Knife (8.10.2022)
FEEDBACK
WEEK 11
Exercise 1: Attempt 1 looks good. Good attempt on project 1, be careful with overlapping the shapes, but the wireframe I showed looks fine.
Exercise 2: Nice attempt, currently the best.
Exercise 3: The composition is good, the models are simple but presentable. Currently the best.
Exercise 4: Looks great, but the top part seems not subdivided. The color of the handle doesn't really blend with the metal, try a darker color.
REFLECTION
Exercise 1 was quite fun, as it was my first time using Blender. Despite I
had watched some tutorials during the semester break, it feels very
different when I use it. I am still not quite familiar with the software,
such as the tools and the shortcut keys.
















































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