Animation Fundamentals / Exercises
1.9.2022 - .9.2022 (Week 1 - Week 5)
Moey Jo Min (0350567)
Animation
Fundamentals / Bachelor of Design (Hons) in Creative Media
Exercises
Jump Links
- LECTURES
- INSTRUCTIONS
- Exercise 1: Bouncing Ball Animation
- Exercise 2: Ball with Tail Animation
- Exercise 3: Emotion Poses
- Exercise 4: Turnaround Animation
- FEEDBACK
- REFLECTION
LECTURES
Fig 1.1 Week 2 Notes (8.9.2022)
WEEK 3
Fig 1.2 Week 3 Notes (15.9.2022)
Practical: Ball with Tail Animation
Fig 1.3 Practical - Animating (15.9.2022)
First, I created another bouncing ball animation, and applied the squash
and stretch principle using the free transformation tool. Mr Kamal had
taught us a different way to animate, which is to insert frames between
the extremes in our timeline, so we do not have to draw and plan the
timing.
I drew a tail for the ball using the brush tool to plot out its direction.
Fig 1.5 Practical - Clean up tail (15.9.2022)
I cleaned up the sketch of the tail using the pen tool.
Fig 1.6 Practical - Ball with tail animation (15.9.2022)
This is what I have achieved in class. It still doesn't look very nice, as
there are some imperfections at certain parts. I should practice more in order
to improve.
WEEK 4
Fig 1.7 Week 4 Notes (22.9.2022)
INSTRUCTIONS
Exercise 1: Bouncing Ball Animation
Fig 2.1 Exercise 1 Instructions (8.9.2022)
For exercise 1, we were to create a bouncing ball animation in Adobe
Animate, using the principles that we had learnt in class, which are
timing, spacing, slow in, slow out and arc.
First, I created the arc of the bouncing ball. Mr Kamal reminded us that
the arc should reduce gradually. This was my first time using Adobe
Animate, but the tools are more or less similar to Adobe Illustrator and
Photoshop. So I am quite used to the software.
Mr Kamal demonstrated on how to animate on 2 for the first arc, and let
us try out the rest. I drew roughly in another layer in Adobe Animate for
easier reference.
I looped the animation and made some adjustments. This is the final onion
skin of my bouncing ball animation.
Fig 2.5 Bouncing Ball Animation - Preview in GIF (8.9.2022)
Final Exercise 1: Bouncing Ball Animation
Fig 2.6 Final Exercise 1: Bouncing Ball Animation - MP4
(8.9.2022)
Exercise 2: Ball with Tail Animation
Fig 3.1 Exercise 2 Instructions (15.9.2022)
In exercise 2, we were to create a ball animation with tail, by utilizing
the principles of timing, spacing, slow in and slow out, squash and
stretch, drag, follow through, and overlapping.
For exercise 2, I want to try something different from what I have done in
class. I added two blocks for the ball to bounce onto.
Fig 3.3 Animating Bouncing Ball (17.9.2022)
I animated the ball according to the arc, and apply the slow in and
slow out, as well as squash and stretch principles that we have learnt in
class.
I drew a tail for the ball using the brush tool. It is much easier to
control the brush tool with a drawing tablet, compared to a mouse.
Fig 3.5 Tracing tail (18.9.2022)
After checking on the sketch, I cleaned up the sketch of the tail using the
pen tool. The pen tool in Adobe Animate is somehow more difficult to use
compared to Illustrator, I might need some time to sort it out. I relied on
the direct selection tool to get the desired shape of the tail.
Fig 3.6 Coloring (18.9.2022)
After I have completed the animation, I colored it. I found that it is
harder to color the way I did in Illustrator. I prefer using the bucket tool
in this software.
Fig 3.7 Exercise 2: Ball with Tail Animation - GIF (20.9.2022)
This is the bail with tail animation exported in Animated GIF.
Final Exercise 2: Ball with Tail Animation
Fig 3.8 Final Exercise 2: Ball with Tail Animation - MP4 (20.9.2022)
Link to MOV file: https://drive.google.com/file/d/1-yJ29fSUIrY21lx2pskPz-fRyO1a3qfP/view?usp=sharing
Exercise 3: Emotion Poses
Fig 4.1 Exercise 3 Instructions (22.9.2022)
In this exercise, we were to find a picture of character poses
representing the chosen emotion, and create the line of action, structure
and proportion, silhouette, and basic form of the pose.
The emotion was chosen according to the name list. Mine is "Happy". I looked
for images that could be used in this exercise on Pinterest. I have found a
few. This is the one that I am the most satisfied with. I like the
exaggerated pose that you could obviously tell that she is happy even
without her facial expression. Although the angle of the pose might be a bit
challenging, I still want to try it out as I could never escape from drawing
characters from different angles.
I drew a line using the line tool, and curved it according to the image
using the selection tool, to create the line of action.
Next, I used the oval tool to create the head of the character. The lines
were created using the line tool, with some help of the direct selection
tool.
I used the pen tool in Adobe Animate to trace the silhouette of the
woman. I made two attempts, as the first tracing could not be filled with
the bucket tool, and I couldn't find out why. The problem was resolved by
retracing.
I created the basic form of the woman in Illustrator, as the software
allows more control. I used the pen tool, the shape tool, with the help of
direct selection tool to draw the shapes. The shape builder tool that I
had learnt from semester 1 was being used to create the
shadow.
After finalizing everything, I exported the video. This is exported in
GIF format for preview.
Final Exercise 3: Emotion Poses
Fig 4.8 Final Exercise 3: Emotion Poses - MP4 (25.9.2022)
Link to MOV file: https://drive.google.com/file/d/1KBydDgNcFIy84ePjN3IouOWSkqyaZ8I-/view?usp=sharing
Exercise 4: Turnaround Animation
Fig 5.1 Exercise 4 Instructions (29.9.2022)
For exercise 4, we were to search for a character reference and create a turnaround animation.
I have a few characters that I want to go with in mind. I chose Stitch from the movie "Lilo and Stitch", as he is not too difficult, and he has some organic shapes. It can help me to practice drawing characters from different angles.
I started by sketching in Photoshop to help me understand the construction of the character better. I also work better in Photoshop as I am more familiar with in compared to Adobe Animate.
After finish sketching in Photoshop, I imported the layers into Adobe Animate to sketch out the basic shapes of the character in blue color. This wasn't too hard, as I have already done this once while sketching in Photoshop.
Later on, I drew out the form of the character in black color. I tried to keep the lines as clean as I could for practicing purpose.
I looped the turnaround animation for three times. This is the final outcome exported in GIF for preview.
Final Exercise 4: Turnaround Animation
Fig 5.7 Final Exercise 4: Turnaround Animation - MP4 (30.9.2022)
FEEDBACK
WEEK 2
Exercise 1: The animation looks fine, the arc is good. Reduce the frames for
the last arc, as the timing is lesser. More frames will make it look less
believable.
WEEK 3
In-class exercise (Ball with tail animation): Good job.
WEEK 4
Exercise 3: I am allowed to use software like Photoshop if I think it is
easier.
WEEK 10
Exercise 1: No problem, the decreasing distance is nice.
Exercise 2: Can try different timing for the second bounce to create rhythm, the flexibility of the tail is nice.
Exercise 3: The timing is too fast, refer to the Devina's. The body rotation for the form needs to be more.
Exercise 4: Good drawing. For the 3/4 view, the front leg needs to bend more. The rest looks good.
REFLECTION
WEEK 2
I felt really excited as I finally start to learn more about animation.
While learning the principles, I recalled my previous animation works, and
realized that I had made a couple of mistakes. This is a great opportunity
to help me get prepared to produce better animation in the future.
WEEK 3
The squash and stretch principle makes the bouncing ball look more
believable, and I felt that it is one of the most important principles (out
of the 12) to make things feel alive. At this stage, I can still manage to
catch up what have been taught in class. Hope that I could keep it up.
WEEK 4
I think this exercise is easier compared to the first two, as this is
something that I have learnt before. Despite that, my skills still need to
be improved, as I found it challenging to draw characters from different
angles. I wish that I could do better in the following weeks.

























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