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Showing posts with the label Illustration and Visual Narrative

Illustration and Visual Narrative / Task 3: Webtoon & Motion Comic

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28.10.2021 - 5.12.2021 (Week 10 - Week 15) Moey Jo Min (0350567) Illustration and Visual Narrative / Bachelor of Design (Hons) in Creative Media Task 3: Webtoon & Motion Comic Jump Link LECTURES INSTRUCTION Task 3: Webtoon & Motion Comic FEEDBACK REFLECTION LECTURES WEEK 9 Transitions This week we are given lecture on transitions. Transition is the way you transit from one panel to another. It is important as it guides the reader throughout the narrative. 1. Moment-to-Moment to show basic movement occurring indicate the change of time or story in the narrative shows the length of time and movement of the character https://i0.wp.com/makingcomics.spiltink.org/wp-content/uploads/2015/06/0059m2m.jpg?w=739&h=529 Fig 1.1 Example of movement-to-movement from the comic  Dream Life 2. Action-to-Action ...

Illustration and Visual Narrative / Task 2

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23.9.2021 - 29.10.2021 (Week 5 - Week 10) Moey Jo Min (0350567) Illustration and Visual Narrative / Bachelor of Design (Hons) in Creative Media Task 2 - Decisive Moment Jump Links LECTURES INSTRUCTION Task 2 - Decisive Moment FEEDBACK REFLECTION LECTURES WEEK 7 This week, we are give lectures on 3-Acts Structure, in order to start developing our story for the final project. Story-telling Basics Central Theme what the story is about  Major theme: An idea that is intertwined and repeated throughout the whole narrative Minor theme: An idea that appears more subtly, and doesn't necessarily repeat Conflict conflict is what drives the story what creates tension and build suspense → elements that make a story interesting engages the audiences Characters a story usually includes a number of characters, each with different roles or purposes ...

Illustration and Visual Narrative / Task 1

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26.8.2021 - 24.9.2021 (Week 1 - Week 5) Moey Jo Min (0350567) Illustration and Visual Narrative / Bachelor of Design (Hons) in Creative Media Task 1 - Exercises  LECTURES WEEK 2 Today we are given a lecture on how to design a character. A well-designed character should be iconic, created easily and profitable. Principles: 1. Shapes Character's silhouette → Iconic look Stable shape (triangle, square, etc.) → indicates good guy Unstable shape →  indicates villain 2. Color Heroes / Protagonists → bright Villains / Antagonists → dark Example: Hercules & Hades, Mufasa & Scar 3. Emphasis & Contrast Exaggerate → outstanding & memorable 4. Harmony - visual hierarchy Shapes, lines, color, motifs, patterns put together in a tasteful manner ...