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Advanced Animation / Project 3

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12.6.2023 - 9.6.2023 (Week 11 - Week 14) Moey Jo Min (0350567) Advanced Animation / Bachelor of Design (Hons) in Creative Media Project 3 Jump Links INSTRUCTIONS Project 3: Physical Action Sequence Animation Final Project 3: Physical Action Sequence Animation FEEDBACK REFLECTION INSTRUCTIONS Project 3: Physical Action Sequence Animation   Fig 1.1 Project 3 Instructions (12.6.2023) For out final project, we are required to animate a physical action sequence by utilizing the knowledge we have gained in the previous tasks.  Fig 1.2 Reference (12.6.2023) This is the reference video that I am using for this project. I selected this because I thought that the action is very suitable to play around with the camera focal length to create dynamic scenes, and I want to try it out.  Fig 1...

Motion Graphics and Compositing / Project 3: Channel Identity

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18.5.2023 - 15.6.2023 (Week 7 - Week 11) Moey Jo Min (0350567) Motion Graphics and Compositing / Bachelor of Design (Hons) in Creative Media Project 3: Channel Identity Jump Links INSTRUCTIONS Project 3: Channel Identity   (Progression) Final Project 3: Channel Identity   (Submission) FEEDBACK REFLECTION INSTRUCTIONS Project 3: Channel Identity Based on the brand we have selected for Project 2: Channel Bumper, we were tasked to create a Channel Identity for the brand in this project.  Fig 1.1 Project 3 Proposal - Singing Jimmy (1.6.2023) Fig 1.2 Storyboard (22.5.2023) The part that I struggled the most when coming up with the storyboard is the transition between each scenes.  Assets Fig 1.3 Scene 1 (24.5.2023) Fig 1.4 Scene 2 (24.5.2023) ...

Advanced Animation / Project 1 & 2

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15.5.2023 - 29.5.2023 (Week 7 - Week 9) Moey Jo Min (0350567) Advanced Animation / Bachelor of Design (Hons) in Creative Media Project 1 & 2 Jump Links LECTURES INSTRUCTIONS Project 1: Walk Cycle Animation Project 2: Cartoony Jump Animation FEEDBACK REFLECTION LECTURES Fig 1.1 Week 7 Notes (15.5.2023) INSTRUCTIONS Project 1: Walk Cycle Animation   Fig 2.1 Project 1 Instructions (15.5.2023) For Project 1, we are required to create a vanilla walk cycle and an attitude walk cycle animation in Blender using the rigged character provided.  1) Vanilla Walk Cycle Fig 2.2 Reference   (25.5.2023) Fig 2.3 Animating Legs   (15.5.2023) I started by animating the legs. It is not too complicated as we have learnt the vanilla walk cycle in Animation Fundamentals module.  Fig 2.4 Animating Arms ...